![]() You can merge faces to reduce the number of edges Unity has to process, and collapse or weld extra vertices. ![]() During this phase, you may decide that it is more important to achieve the correct shape quickly than to keep perfect uniformity.įinally, when you are satisfied with the look and shape of your Mesh, you can try to remove unnecessary geometry where possible, to simplify the Mesh. For example, use Insert Edge Loop instead of Connect Edges to keep the edges and faces as symmetrical as possible.Īfter you have finished the rough modeling on your Mesh, you can begin to refine it by subdividing faces as needed. During this phase, make sure that your geometry is minimal and well-structured: use quads (four-sided polygons) or triangles whenever possible. One strategy you can use to find a good balance is to start with major modifications, such as extruding and insetting, until your Mesh is roughly the right shape. This is because more geometry means smaller polygons, which gives you more control over the shape. The more geometry you use in your Mesh, the more detailed and organic your GameObjects look.This is because every vertex, edge, or face requires computing resources. ![]()
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